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The downloaded file is an archive, which means that it contains all the components of the SimBionic program in compressed form. After you activate it, the file will automatically decompress its components and copy them to the appropriate locations on your hard disk. To activate the archive file, simply double-click it.

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A dialog box appears with initial installation instructions. SimBionics system requirements If you have any difficulties making SimBionic run, it may be because your PC doesnt meet one of the programs system requirements. Hard disk space: 20MB 50MB of free space required for the installation process. Display: SVGA, x resolution, colors.

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If your computer system meets all of the above requirements but youre still encountering some problem, please see the Getting technical support topic. After youve installed SimBionic, youre ready to start learning about it and using it. To begin, see the Understanding SimBionic topic. The relationship between these two components is illustrated by this diagram which refers to the editor as Authoring Tool : SimBionic User Guide To begin creating SimBionic programs, do the following: Get an overview of the editor by reading the Starting a new project and Touring the editor topics.

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Create the entity names and descriptors to which youll be assigning behaviors. For more information, see the series of topics starting with Understanding descriptors. Declare the variables and constants youll be using in your project. For more information, see the series of topics starting with Understanding variables.

Declare the actions, predicates, and behaviors youll be using in your project. For more information, see the series of topics starting with What is the Catalog?.

Visually create behaviors by drawing actions and invoked behaviors represented as rectangles and conditions represented as ovals that you set to interact in both simple and complex combinations via connectors represented as arrow-shaped lines.

For more information, see the series of topics starting with What is the Canvas?. Learn more about creating SimBionic programs by reading the series of topics starting with Exploring the sample "Hello World" program. Convert your visual program into code that will be understood by SimBionics run-time engine. For more information, see the Compiling your project and Debugging your project topics. Execute your program via the run-time engine. Starting a new project A SimBionic project is created using SimBionics editor, which allows you to design behaviors using visual elements such as rectangles representing actions and invoked behaviors , ovals representing conditions , and lines representing connectors.

When youre ready to try out your behaviors, the editor lets you compile your work into code that can be executed by SimBionics run-time engine. You can launch SimBionic in any of the following ways: Click the Start button on your Windows taskbar in the bottom-left of your screen ; click Programs from the menu that pops up; click SimBionic from the list of installed programs that appears; and click SimBionic Editor from the list of options that appears.

If you allowed a SimBionic icon to be created on your desktop, double-click the icon. Open the SimBionic folder and double-click the program file SimBionic. After the SimBionic editor appears, you can use it to build your new project from scratch. This is the best option if you and your development team have never worked with SimBionic before. To learn more about this powerful and flexible visual programming tool, proceed to the Touring the editor topic.

Alternatively, if your development team has some experience with SimBionic, you may find it more efficient to make a copy of a project your teams created previously and then use it as a foundation for building your new one. In this case, read the next topic, Opening an existing project. Getting Started Tip: If you want to start a new project after youve already launched the editor e. Your current project is replaced in the editor window by a new, blank project.

Opening an existing project After a SimBionic project is saved to disk as described in the Saving your work topic , you can reopen it at any time by using SimBionic to specify the projects name and location. Youll typically reopen a project on which youve previously been working, so that you can pick up where you left off.

Alternatively, though, you can open a SimBionic project that was created by someone else, either to learn from it, or to use as a foundation for building your own new project which can be easier than creating a project from scratch.

The names of the last four projects you opened in SimBionic are displayed in the lower portion of the File menu.

Therefore, if youve recently worked with the project you now want to reopen, simply click the File menu and then click the name of the project from the menus list. After a few moments, SimBionic opens the project.

Alternatively, if the project you want isnt listed on the File menu, locate and open the project by following these steps: 1. Alternatively, double-click the SimBionic icon from your desktop or from the SimBionic folder. Click the File menu and select the Open option.

An Open dialog box like this appears:. Specify the folder and filename for your project. For detailed information on using this dialog box, see the topic Opening files with the File Chooser dialog box.


Click Open. The project stored in the folder and under the name you specified appears in the SimBionic editor window. You can now work with the project. For instructions on how to save a project, see the Saving your work topic.

To learn more about the SimBionic editor, proceed to the next topic, Touring the editor. Touring the editor When you launch the SimBionic editor as described in the Starting a new project topic , you see a window like this: SimBionic User Guide The window is made up of several components, including a menu bar and two rows of toolbars at its top; a status bar at its bottom; and a Project window, Canvas, and Output window in its middle.

The following sections describe each of these components. Edit: Lets you undo or redo your most recent changes on the Canvas; move Canvas elements; copy Canvas elements; delete Canvas elements; select all the elements on the Canvas so you can copy, move, or delete them as a group; search for a Canvas element or text sequence; and replace a text sequence.

View: Lets you hide or display the toolbars; hide or display the status bar; hide or display the Project and Output windows; hide or display the Breakpoint List; resize the Canvas; zoom out on the Canvas; display the previous or next behavior on the Canvas; and display the previous or next compile error in the Build pane. Build: Lets you compile your project and debug your project. You can view any menus options by clicking its name on the menu bar.

You can then activate any listed option by selecting i.Continue to follow the instructions that appear on your screen to complete the installation. Daniel Negreanu. After the SimBionic editor appears, you can use it to build your new project from scratch.

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